If I could ask all horror game enthusiasts one question, it would be:
“What are the key elements of a bad horror game?”
My answer to the question is: If a game has sudden loud noises to jump scare the player, it is a bad horror game. While an integral part of horror games is thrilling gameplay, a cheap jumpscare takes all the fun away for me.
What do you think?
As is the case with most indie horror games, I’ve been inspired by PT and since it’s been 7 years now without another Silent Hill, I decided to tell my own story.
I’m Usama, your average Joe software engineer, working a 9-5. This is my take on the horror genre.
I’m planning to spend most of my energy to try to make this a good horror story. And that’s why you being here means a lot to me. One way or the other, you are a thrill seeker like me and I’d love to hear your input along the way. So feel free to message me anytime.
This is my first ever attempt at a game, and I just started (Nov 2021). So while you might not expect AAA quality, you can expect a good scare 🙂
As for the earlier question, I would like to know what you think. What makes a horror game really good or really bad? Feel free to answer down in the comments or send me an email at usama@allinyourhead.net.
I’ll remain curious and hope you’d like to share your ideas for the game. I would love to update you regularly with the development, so please drop your email address down below to support the game <3
See you in the next update,
Usama
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